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比赛控制命令详解
比赛控制命令共同构成了门球比赛演示的流程控制,使得动画能够按照规则和设定逐步进行,实现展示、教学和演示的目的。
控制命令总览
命令格式 | 代码 | 参数 | 功能说明 | 自动效果 | 应用场景 |
`"p","k"` | k | 无 | 模拟比赛开始进程 | 无 | 比赛开始 |
`"p","x"` | x | 无 | 模拟比赛进程结束 | 结束所有动画 | 比赛结束 |
`"p","s"` | s | 无 | 超时违例 | 触发超时提示音/动画 | 10秒违例时 |
`"p","f"` | f | 无 | 犯规 | 显示犯规标志 | 各类犯规时 |
`"p","i"` | i | 无 | 红方双杆 | 红双杆计数+1 | 红方获双杆权时 |
`"p","j"` | j | 无 | 白方双杆 | 白双杆计数+1 | 白方获双杆权时 |
详细解释与实例
1. `"p","k"` - 开始/继续命令
输入命令:txt文档输入"p","k"
实际作用:模拟裁判宣布。动画提示动画模拟实际比赛正式开始,进入30分钟倒计时。
界面显示:比赛开始!
2. `"p","x"` - 结束命令
输入命令:txt文档输入”p”,”x”
实际作用:模拟裁判宣布。提示动画比赛内容结束,进入30分钟倒计时。
界面显示:比赛结束!
典型使用位置:
...(最后一段演示)...
"p","x" ← 比赛结束
"p","m","演示结束,谢谢观看!"
3. `"p","s"` - 超时命令
门球规则背景:
- 击球员必须在10秒内完成击球或闪击
- 超时即判击球超时违例
界面效果:
显示提示:"10秒违例"
取消击球权,球拿出界外
模拟示例:
"p","m","现在演示10秒违例情况..."
"q","N","1"," 500"," 300"," A"," 1"," 0" ← 放置1号球
"p","m","击球员思考时间过长..."
"p","s" ← 触发超时违例
"p","m","裁判员宣布:10秒违例!"
"q","I","1"," 600"," 800"," A"," 1"," 0" ← 球拿出界外
4. `"p","f"` - 犯规命令
犯规类型(门球常见犯规):
- 重复撞击
- 闪击犯规(未踩住自球、捡错球等)
- 触及移动球
- 界外球进场犯规
界面效果:
显示犯规文字提示
根据犯规类型处理球(拿出界外、取消得分等)
模拟示例:
"p","m","下面演示重复撞击犯规..."
"q","J","1","..."," A"," 1"," 0" ← 1号球撞击3号球
"p","m","续击时再次撞击已闪击过的3号球..."
"q","J","1","..."," A"," 1"," 0" ← 重复撞击
"p","f" ← 犯规
"p","m","重复撞击犯规!自球拿出界外..."
"q","I","1"," 800"," 900"," A"," 1"," 0" ← 拿出界外
5. `"p","i"` - 红方双杆命令
双杆球规则:
- 一次击球中获得两次续击权
- 每场比赛红白双方各限一次双杆
界面效果:
红方双杆计数器 +1
显示双杆标志(红方)
记录到计分牌的双杆次数显示区
使用示例:
"p","m","红方1号球过二门同时撞击了5号球,获得双杆球!"
"p","i" ← 记录红方双杆
"p","m","红方现在有1次双杆记录"
"q","I","1","..."," A"," 1"," 0" ← 第一次续击
"q","I","1","..."," A"," 1"," 0" ← 第二次续击(双杆的第二次续击)
6. `"p","j"` - 白方双杆命令
使用方式与红方相同,只是记录白方双杆次数。
裁判其他相关控制命令
除了表格中的6个命令,裁判其他重要的控制命令(另篇解释)。
完整比赛流程示例
"p","m","门球比赛演示开始"
"p","k" ← 比赛开始
第一轮:红方1号球
"p","m","红方1号球"
"q","N","1"," 875","-750"," A"," 1"," 0" ← 开球
"q","I","1"," 700","-600"," A"," 1"," 0" ← 过一门
"p","m","过一门得分!"
第二轮:白方2号球
"p","m","白方2号球放弃过一门"
"p","k" ← 段落暂停
红方双杆示例
"p","m","1号球过二门并撞击5号球,形成双杆!"
"p","i" ← 红方双杆+1
"q","J","1","..."," A"," 1"," 0"
犯规示例
"p","m","续击时触及移动球"
"p","f" ← 犯规
"q","I","1"," 800"," 900"," A"," 1"," 0" ← 拿出界外
比赛结束
"p","m","比赛时间到"
"p","m","红方获胜!"
"p","x" ← 结束演示
技术要点
1. 命令顺序:
- 通常先有`"p","m"`显示文字说明
- 然后是`"p","k"`等待
- 最后是动画动作(`"q"`命令)
2. 状态管理:
- `"p","i"/"j"`会影响计分板显示
- `"p","s"/"f"`会影响比赛进程和球的状态
3. 同步控制:
"p","s" ← 立即生效,不需要等待
"p","k" ← 需要用户交互,会暂停
4. 组合使用:
"p","m","10秒违例!" ← 先显示消息
"p","s" ← 再触发超时效果
"p","f" ← 还可以加上犯规
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