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裁判宣判命令详解-门球动画软件

热度 1已有 100 次阅读2026-2-5 05:54 |个人分类:学习| 门球, 动画, 软件, 裁判, 命令

裁判宣判命令详解

 

裁判宣判命令是门球演示动画的重要组成部分,它们模拟了实际比赛中裁判员的裁决过程。裁判命令是整个比赛的指挥棒,通过裁判命令的组合,可以完整地展现门球比赛的进程,使动画演示更加真实和规范。


裁判宣判命令总览

 

命令格式

代码

参数

功能说明

自动效果

应用场景

`"p","h","X"`

h

X(球号)

呼号

显示击球员号码

呼叫队员时

`"p","z","X"`

z

X(球号)

撞击宣判

显示撞击提示

撞击发生后

`"p","w","X"`

w

X(球号)

出界宣判

球出界动画

球出界时

`"p","q","X"`

q

X(球号)

放弃宣判

显示放弃提示

放弃击球时

 

详细解释与实例

 

1. `"p","h","X"` - 呼号命令


txt文档:"p","h","1"


场景应用:

- 裁判呼叫1号击球员上场击球

- 通常在比赛开始、轮次转换时使用


界面效果:文字显示"呼叫1号"


在文件中的应用:

"p","m","一号球员把球放到开球区。"

"p","h","1"          ← 呼号1号球员

"q","N","1"," 875","-750"," A"," 1"," 0"  ← 1号球员开球


多次呼号:红方击球完毕,轮到白方

"p","m","1号击球完毕"

"p","h","2"          ← 呼号2号球员(白方)

"q","N","2"," 850","-750"," A"," 2"," 0"


2. `"p","z","X"` - 撞击宣判命令


txt文档:"p","z","3"


场景应用:

- 裁判宣判"撞击3号"(撞击成功)

- 3号球成为"他球",被闪击


界面效果:文字显示"撞击3号"


在文件中的应用:

"p","m","演示"撞击"、"闪击"。"

"q","J","2","1","-101"," 476","-523"," 390","-187"," 688"," A"," 2"," 2"

"p","z","1"          ← 宣判"撞击1号"

接下来闪击1号球

... 


多球撞击示例:

"p","m","1号球同时撞击3号和5号球"

"p","z","3"          ← 宣判撞击3号

"p","z","5"          ← 宣判撞击5号

"p","m","获得两次闪击权"

...

 

3. `"p","w","X"` - 出界宣判命令


txt文档:"p","w","4"


场景应用:

- 裁判宣判"4号出界"

- 球出界后需放置在出界点外10厘米处

 

界面效果:显示文字"4号出界"

球被移动到边界外指定位置 


使用示例:球被撞击出界

"p","m","4号球被撞击出界"

"p","w","4"          ← 宣判4号出界

球被边线员(裁判)放置场外位置

"q","I","4"," 1010"," 520"," A"," 4"," 0"


自球出界


"p","m","2号球击球出界"

"p","w","2"          ← 宣判2号出界

"p","m","自球拿出界外,失去击球权"

"q","I","2"," 1010"," -345"," A"," 2"," 0"  ← 放置界外

 

4. `"p","q","X"` - 放弃宣判命令


txt文档:"p","q","2"  ← 2号留球 


场景应用:

- 裁判宣判"放弃击球"

- 击球员主动放弃本轮击球权


界面效果:显示文字"2号放弃"

击球权立即转移给下一号球员


使用示例:开球时放弃

"p","m","2号球员放弃过一门"

"p","q","2"          ← 宣判放弃

"p","h","3"          ← 立即呼号3号球员


比赛中途放弃

"p","m","5号球放弃击球"

"p","q","5"          ← 宣判5号放弃

"p","h","6"          ← 转移击球权


综合应用场景

 

场景1:正常击球顺序

顺序1,红方击球

"p","h","1"          ← 呼号1号

"q","N","1"," 875","-750"," A"," 1"," 0"

"q","I","1"," 700","-600"," A"," 1"," 1"

"p","m","1号过一门成功"

顺序2,白方击球

"p","h","2"          ← 呼号2号

"q","N","2"," 850","-700"," A"," 2"," 0"

"q","I","2"," 650","-550"," A"," 2"," 1"

顺序3,红方击球

"p","h","3"          ← 呼号3号

...


场景2:撞击与闪击流程

撞击发生

"p","m","3号球撞击7号球"

"p","z","7"          ← 宣判撞击7号

"p","m","获得闪击权"

 

闪击过程

"q","N","7","-523"," 354"," B"," 7"," 0"  ← 放置7号球于脚下

"p","m","闪击7号球"

"q","I","7","-600"," 400"," B"," 7"," 2"  ← 闪击移动

 

闪击后

"p","m","闪击成功,获得续击权"


场景3:出界与重新进场

出界处理

"p","m","8号球被撞出界"

"p","w","8"          ← 宣判8号出界

"q","I","8"," 1010"," 630"," C"," 8"," 0"  ← 放置于界外

 

下一轮重新进场

"p","h","8"          ← 呼号8号(界外球)

"p","m","8号球从界外进场"

"q","I","8"," 500"," 500"," D"," 8"," 1"  ← 从界外击入场内


场景4:犯规处理流程

犯规发生

"p","m","4号球员10秒违例"

"p","s"              ← 超时

"p","f"              ← 犯规

"p","m","自球拿出界外"

"p","w","4"          ← 宣判4号出界(拿出界外)

"q","I","4"," -530","760"," B"," 4"," 0"

 

转移击球权

"p","h","5"          ← 呼号5号球员

 

与其他命令的组合使用

 

组合1:撞击+双杆

"p","m","1号球过二门并撞击5号球"

"p","z","5"          ← 宣判撞击5号

"p","i"              ← 红方获得双杆

"p","m","双杆球!获得两次续击权"


组合2:闪击+出界

"p","m","闪击3号球"

"p","z","3"          ← 宣判撞击(闪击前提)

"q","I","3"," 800"," 800"," B"," 3"," 2"

"p","w","3"          ← 闪击出界

"p","m","3号球出界,放置于界外"


组合3:放弃+呼号

"p","h","2"          ← 呼号2号

"p","q","2"          ← 2号放弃

"p","h","3"          ← 立即呼号3号

"p","m","2号放弃,3号击球"


技术要点


1. 参数格式:

   - 球号为1-10的整数

   - 不需要引号:`"p","h","1"` 而不是 `"p","h",""1""`

   - 球号1,3,5,7,9为红方,2,4,6,8,10为白方

 

2. 执行顺序:

   - 宣判命令通常在动作发生后立即执行

   - 先有动作,后有宣判:`"q","J"`(撞击动作)→ `"p","z"`(撞击宣判)

 

3. 状态变更:

   - `"p","z"` 后球的状态变为"待闪击"

   - `"p","w"` 后球的状态变为"界外球"

   - `"p","q"` 后击球员状态变为"已放弃"

 

4. 界面更新:

   - 宣判命令会更新计分板上的分数显示状态

   - 击球权会根据呼号命令切换

 


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