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裁判宣判命令详解
裁判宣判命令是门球演示动画的重要组成部分,它们模拟了实际比赛中裁判员的裁决过程。裁判命令是整个比赛的指挥棒,通过裁判命令的组合,可以完整地展现门球比赛的进程,使动画演示更加真实和规范。
裁判宣判命令总览
命令格式 | 代码 | 参数 | 功能说明 | 自动效果 | 应用场景 |
`"p","h","X"` | h | X(球号) | 呼号 | 显示击球员号码 | 呼叫队员时 |
`"p","z","X"` | z | X(球号) | 撞击宣判 | 显示撞击提示 | 撞击发生后 |
`"p","w","X"` | w | X(球号) | 出界宣判 | 球出界动画 | 球出界时 |
`"p","q","X"` | q | X(球号) | 放弃宣判 | 显示放弃提示 | 放弃击球时 |
详细解释与实例
1. `"p","h","X"` - 呼号命令
txt文档:"p","h","1"
场景应用:
- 裁判呼叫1号击球员上场击球
- 通常在比赛开始、轮次转换时使用
界面效果:文字显示"呼叫1号"
在文件中的应用:
"p","m","一号球员把球放到开球区。"
"p","h","1" ← 呼号1号球员
"q","N","1"," 875","-750"," A"," 1"," 0" ← 1号球员开球
多次呼号:红方击球完毕,轮到白方
"p","m","1号击球完毕"
"p","h","2" ← 呼号2号球员(白方)
"q","N","2"," 850","-750"," A"," 2"," 0"
2. `"p","z","X"` - 撞击宣判命令
txt文档:"p","z","3"
场景应用:
- 裁判宣判"撞击3号"(撞击成功)
- 3号球成为"他球",被闪击
界面效果:文字显示"撞击3号"
在文件中的应用:
"p","m","演示"撞击"、"闪击"。"
"q","J","2","1","-101"," 476","-523"," 390","-187"," 688"," A"," 2"," 2"
"p","z","1" ← 宣判"撞击1号"
接下来闪击1号球
...
多球撞击示例:
"p","m","1号球同时撞击3号和5号球"
"p","z","3" ← 宣判撞击3号
"p","z","5" ← 宣判撞击5号
"p","m","获得两次闪击权"
...
3. `"p","w","X"` - 出界宣判命令
txt文档:"p","w","4"
场景应用:
- 裁判宣判"4号出界"
- 球出界后需放置在出界点外10厘米处
界面效果:显示文字"4号出界"
球被移动到边界外指定位置
使用示例:球被撞击出界
"p","m","4号球被撞击出界"
"p","w","4" ← 宣判4号出界
球被边线员(裁判)放置场外位置
"q","I","4"," 1010"," 520"," A"," 4"," 0"
自球出界:
"p","m","2号球击球出界"
"p","w","2" ← 宣判2号出界
"p","m","自球拿出界外,失去击球权"
"q","I","2"," 1010"," -345"," A"," 2"," 0" ← 放置界外
4. `"p","q","X"` - 放弃宣判命令
txt文档:"p","q","2" ← 2号留球
场景应用:
- 裁判宣判"放弃击球"
- 击球员主动放弃本轮击球权
界面效果:显示文字"2号放弃"
击球权立即转移给下一号球员
使用示例:开球时放弃
"p","m","2号球员放弃过一门"
"p","q","2" ← 宣判放弃
"p","h","3" ← 立即呼号3号球员
比赛中途放弃
"p","m","5号球放弃击球"
"p","q","5" ← 宣判5号放弃
"p","h","6" ← 转移击球权
综合应用场景
场景1:正常击球顺序
顺序1,红方击球
"p","h","1" ← 呼号1号
"q","N","1"," 875","-750"," A"," 1"," 0"
"q","I","1"," 700","-600"," A"," 1"," 1"
"p","m","1号过一门成功"
顺序2,白方击球
"p","h","2" ← 呼号2号
"q","N","2"," 850","-700"," A"," 2"," 0"
"q","I","2"," 650","-550"," A"," 2"," 1"
顺序3,红方击球
"p","h","3" ← 呼号3号
...
场景2:撞击与闪击流程
撞击发生
"p","m","3号球撞击7号球"
"p","z","7" ← 宣判撞击7号
"p","m","获得闪击权"
闪击过程
"q","N","7","-523"," 354"," B"," 7"," 0" ← 放置7号球于脚下
"p","m","闪击7号球"
"q","I","7","-600"," 400"," B"," 7"," 2" ← 闪击移动
闪击后
"p","m","闪击成功,获得续击权"
场景3:出界与重新进场
出界处理
"p","m","8号球被撞出界"
"p","w","8" ← 宣判8号出界
"q","I","8"," 1010"," 630"," C"," 8"," 0" ← 放置于界外
下一轮重新进场
"p","h","8" ← 呼号8号(界外球)
"p","m","8号球从界外进场"
"q","I","8"," 500"," 500"," D"," 8"," 1" ← 从界外击入场内
场景4:犯规处理流程
犯规发生
"p","m","4号球员10秒违例"
"p","s" ← 超时
"p","f" ← 犯规
"p","m","自球拿出界外"
"p","w","4" ← 宣判4号出界(拿出界外)
"q","I","4"," -530","760"," B"," 4"," 0"
转移击球权
"p","h","5" ← 呼号5号球员
与其他命令的组合使用
组合1:撞击+双杆
"p","m","1号球过二门并撞击5号球"
"p","z","5" ← 宣判撞击5号
"p","i" ← 红方获得双杆
"p","m","双杆球!获得两次续击权"
组合2:闪击+出界
"p","m","闪击3号球"
"p","z","3" ← 宣判撞击(闪击前提)
"q","I","3"," 800"," 800"," B"," 3"," 2"
"p","w","3" ← 闪击出界
"p","m","3号球出界,放置于界外"
组合3:放弃+呼号
"p","h","2" ← 呼号2号
"p","q","2" ← 2号放弃
"p","h","3" ← 立即呼号3号
"p","m","2号放弃,3号击球"
技术要点
1. 参数格式:
- 球号为1-10的整数
- 不需要引号:`"p","h","1"` 而不是 `"p","h",""1""`
- 球号1,3,5,7,9为红方,2,4,6,8,10为白方
2. 执行顺序:
- 宣判命令通常在动作发生后立即执行
- 先有动作,后有宣判:`"q","J"`(撞击动作)→ `"p","z"`(撞击宣判)
3. 状态变更:
- `"p","z"` 后球的状态变为"待闪击"
- `"p","w"` 后球的状态变为"界外球"
- `"p","q"` 后击球员状态变为"已放弃"
4. 界面更新:
- 宣判命令会更新计分板上的分数显示状态
- 击球权会根据呼号命令切换
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